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Zorvex DMA

Zorvex MW4 DMA

COD MW4 DMA for multiplayer and DMZ: ESP, a per-gun aimbot, triggerbot, DMZ AI and loot ESP, and a minimap radar.

  • From $14.99
  • ESP, Aim, Radar, Trigger
  • Card or crypto
  • Key by email

Zorvex MW4 plans and prices

Prices and stock can change. The live store always shows the current price before you pay. Features checked against Zorvex's own page on 2026-11-07. Open the live store · Product status

Zorvex MW4 DMA features: ESP, Aim, Radar and Trigger

AIMBOT

  • Moves your aim through a MAKCU, KMBox, Ferrum or Arduino, so the game only sees a normal mouse
  • Field of view from 0.5 to 30 degrees, with an optional FOV circle
  • Smoothing from 0 (snaps straight on) to 100 (slow and human)
  • Reaction time of 0 to 250 ms before locking a new target
  • Two aim keys, each Hold, Toggle or Always
  • No aiming while the menu is open
  • Closest to the crosshair, nearest, or lowest health
  • Stay on target: keeps the same enemy until you let go of the key or they die
  • Visible only: never aims through walls, using the game's own line of sight
  • Skips teammates
  • Pick by region (head, torso, arms, legs) or from 16 single bones on a body figure
  • Leads moving targets, with a bullet speed and drop you tune to your gun

WEAPON PROFILES

  • One setup for every gun, one per weapon class, or one per gun
  • 7 classes: assault rifles, SMGs, shotguns, LMGs, marksman rifles, snipers and pistols
  • 28 guns, each able to keep its own field of view, smoothing, reaction, target choice, bones and bullet prediction
  • Follow held gun: switches to the profile of the gun in your hands the moment you pick it up
  • A class or gun without settings of its own uses Global, and starts as a copy of it when you give it its own
  • The aimbot and the triggerbot keep separate profiles

TRIGGERBOT

  • Fires the moment your crosshair is on a bone you picked
  • Its own key, field of view (0.5 to 15 degrees), bones and FOV circle
  • Delay before the shot (0 to 500 ms), how long each click is held and the cooldown between clicks
  • Pull onto target: steers onto the bone first, then fires, with its own smoothing
  • Visible only and skip teammates
  • Per class or per gun settings, like the aimbot

PLAYER ESP

  • Box: full, corners or filled, with corner length, fill and thickness
  • Skeleton with adjustable thickness, and a head dot
  • Skeleton estimate: until the game builds a player's real skeleton (off screen, far away), a dimmed one is drawn from their stance and facing. The aimbot never uses it
  • Health bar: gradient or one colour
  • Name, distance in metres and the gun in their hands, as a name, an icon or both
  • KNOCKED, REVIVING or SELF-REVIVE while a player is down
  • One text size for all labels
  • Snap lines from the bottom, crosshair or top of the screen
  • View lines out of the head, the way each player is facing
  • Looking at you: an enemy facing you turns their box, view line and arrow your warning colour
  • Offscreen arrows around the crosshair, with adjustable size and distance
  • Separate settings, colours and range for each side
  • A second colour while you can see them, from the game's own line of sight
  • Live preview beside the menu
  • Fuser safe

DMZ AI ESP

  • The AI in DMZ get their own tab: box, skeleton, head dot, distance, weapon, lines and offscreen arrows
  • In sight colour from the game's own line of sight, so a wall in the way shows
  • Looking at you warning when an AI turns toward you
  • Their own colours and range, separate from players

ITEM ESP

  • Dropped guns on the ground, named from the game's own weapon table, as a name, an icon or both
  • Lethal: frags, semtex, C4, claymores, mines and molotovs, drawn larger within 12 m
  • Tactical: flashes, smokes, gas, decoys, stims and heartbeat sensors
  • Gear: ammo and armor boxes, razor wire, trophies, drones and turrets
  • Killstreaks: supply drop markers and killstreak projectiles
  • Each kind in its own colour, out to 500 m, with name and distance

DMZ LOOT ESP

  • Containers that still hold something: lockers, toolboxes, duffels, cases and crates. Opened ones drop off
  • Supplies: grenades, mines, stims, smelling salts and defibrillators
  • Valuables: barter items like printer filament, circuit boards, zip ties, fuel and radios
  • Intel: vault keys, loot cards, binders and folders
  • Anything else that can be looted, named from its model
  • Each category in its own colour, out to 300 m

GAME RADAR

  • Marks every enemy on MW4's own minimap, including the ones the game does not show you
  • A tick for where each enemy is looking, and rings on the edge for enemies past it
  • Enemies looking your way take the warning colour
  • Square or circle, turns with your view, range from 10 to 200 m
  • Drag the outline onto the minimap and pull its corner to size; your teammates' dots line up the range

WEB RADAR

  • A live radar in any browser, on your phone or a second screen, on your own network
  • Players with the way they face, health rings and above or below markers
  • Zoom from 50 to 500 m, free pan, rotate with your view, and view from any player
  • Player list sorted by distance, name or health
  • Password protection, start on launch, and page refresh from 30 to 240 Hz
  • Your own colours for enemies, teammates, range rings and background

PERFORMANCE & MISC

  • Frame rate and DMA latency readout, in any corner
  • Overlay crosshair: cross, dot or circle, with size, thickness and colour
  • Overlay frame cap and DMA read rate
  • Resync and reattach buttons for a frozen ESP or a restarted game
  • Panic key that hides everything until you press it again
  • Menu button on the overlay, drag it anywhere
  • Every key works from either PC
  • Hides Mouse 4 and Mouse 5 from the game, so the side buttons can be your aim or trigger keys

HARDWARE SUPPORT

  • MAKCU
  • KMBox Net
  • KMBox B Pro
  • Ferrum
  • Arduino (Xenmouse)
  • Find device and a test move to check your setup
  • All major DMA cards, RDMA included
  • Modern Warfare 4 multiplayer and DMZ. DMZ AI, item and loot ESP need the Steam version

CONFIGS

  • Named profiles: create, switch, save and delete
  • Settings save as you change them
  • The default profile cannot be deleted
  • Updates itself on launch

How Zorvex MW4 DMA works

Zorvex MW4 DMA runs on a second PC, not on the PC that runs Call of Duty. A DMA card with firmware, XMA or RDMA links the two PCs, the software reads the game from there and draws the ESP on the second screen or through a fuser, and aim features move your mouse through an input device such as a MAKCU or KMBox.

What you need

New to DMA? Start with the beginner guide · DMA cards · Firmware · DMA guides

Watch Zorvex MW4 DMA in action

Other Call of Duty DMA options

Compare Zorvex MW4 DMA with every other Call of Duty product we sell:

All Call of Duty licenses · COD DMA guide · Product status

Zorvex MW4 DMA questions

How much does Zorvex MW4 DMA cost?

7 days: $14.99, 30 days: $23.99, 90 days: $52.99. Prices start at $14.99.

What features does Zorvex MW4 DMA have?

COD MW4 DMA for multiplayer and DMZ: ESP, a per-gun aimbot, triggerbot, DMZ AI and loot ESP, and a minimap radar. In short: esp, aim, radar and trigger features. The full list is on this page.

Is Zorvex MW4 DMA working right now?

Yes, Zorvex lists it as available today. After big game updates a product can pause for a while; the Product status page shows the latest.

What do I need for Zorvex MW4 DMA?

DMA hardware is required: a second PC plus a DMA card with firmware, or RDMA. Aim and trigger move your mouse through a MAKCU, KMBox, Ferrum or Arduino. After payment you get a Zorvex key by email. Sign in to the Zorvex customer panel, redeem it and download the build on your second PC. One PC per key: Zorvex keys are tied to your hardware. Confirm your exact hardware and firmware with Private Solutions before ordering.

Does Zorvex MW4 DMA come with a DMA card?

No. The key is the software. You also need a DMA card with firmware, XMA or RDMA to link your second PC. We sell all three and can check your PC first.

Which input devices work with Zorvex MW4 DMA?

MAKCU, KMBox and Ferrum are supported for aim input. We sell MAKCU and KMBox-style devices too.

Do I need a fuser for Zorvex MW4 DMA?

No. Without a fuser you watch the ESP on the second PC's screen. A fuser puts it over your game on the main monitor. See our fuser guide, or ask on Discord which fits your monitor.

Can my team see the Zorvex MW4 DMA radar?

Yes. It has a web radar you can open in a browser and share, so your team sees it on their own screens.

What happens when Call of Duty updates?

Zorvex updates the software after game patches. While it is being updated the Product status page shows it as updating, and your key keeps running as normal.

Does Zorvex MW4 DMA work on PS5 or Xbox?

No. DMA works with Windows PCs only.

Can I pay by card?

Yes. Card, Apple Pay and Google Pay through Stripe, or crypto, at checkout. PayPal works in a Discord ticket.

How do I get my Zorvex MW4 DMA key?

Pay by card or crypto at checkout. Your key is sent by email and shows on your My orders page.

Can I get a refund?

Keys cannot be refunded once they are activated. If a key we send will not activate, open a Discord ticket and we replace it.

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