The RivalsFPS aim assist moves your view toward a selected player. Often searched for as an aimbot, it is part of RivalsFPS Aim + ESP. FOV, target point and smoothing determine selection and movement; triggerbot controls firing separately.
Bind a held aim key. Choose the aim key, FOV and smoothing in the menu. Aim assist follows the selected target while the held-key control is active; release the key to return to manual aim.
Adjust target height. The target-part and aim-height controls use positions derived from the rendered player mesh. They are not authoritative server hitboxes, so a body-part label is not a guarantee of a hit.
Understand triggerbot selection. Triggerbot tests whether the crosshair overlaps a captured player box. It can fire on that overlap, but this build does not perform a line-of-sight check.
Read the preview limits. Visible-only aim, silent aim, rapid fire and no recoil are not implemented in this Rivals core. Live aim and firing were checked; every map, pose and hardware combination has not been validated.
Recorded footage shows the build used in the recording. Read the current feature notes and setup guide for present requirements.
RivalsFPS questions
How does RivalsFPS aim assist select targets?
The target-part and aim-height controls use positions derived from the rendered player mesh. They are not authoritative server hitboxes, so a body-part label is not a guarantee of a hit.
Is aim assist the same as triggerbot?
No. Aim assist moves the camera toward a target. Triggerbot sends firing input when its target condition is met; it has a separate switch.
What should I know about this build?
This is the RivalsFPS.com browser game, not Marvel Rivals. It is a preview: visible check, silent aim, rapid fire and no recoil are not implemented, and some players can be missed.
Is aim sold separately from ESP?
No. Aim and ESP are in the same RivalsFPS product. The plan duration changes access time, not the feature list.